XPS to Blender 2.6 (Internal Rendering Tutorial)Since the last time I’ve made a Blender tutorial, my techniques and just the way I do things in general have changed. I’m sure that there are people out there who want to learn how to use Blender, and people that just want to try something new. c: Please keep in mind that this is the way that I do “studio renders”, I do something a bit different (as far as lighting) when I’m using an environment. I’ll try to explain things as clearly as possible. If you have any questions, just leave a comment or a note!
For this tutorial, I’m using Blender 2.68, but it should work with any 2.6 version of the program.
So, obviously, you’ll need XNA / XPS, Blender, and also a program called Python. There’s a link to it on blender.org (I’m running version 2.6.2).
Getting from XPS to Blender:
1.) So what you’re going to have to do first (after posing your model(s) and whatnot) is export the scene as an .obj file. To do that, you have